// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Difficulty; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Scoring; using System; using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko { public class TaikoRuleset : Ruleset, ILegacyRuleset { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableTaikoRuleset(this, beatmap, mods); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(); public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this); public override ISkin CreateLegacySkinProvider(ISkinSource source) => new TaikoLegacySkinTransformer(source); public const string SHORT_NAME = "taiko"; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.K, TaikoAction.RightRim), }; public override IEnumerable ConvertLegacyMods(LegacyMods mods) { if (mods.HasFlag(LegacyMods.Nightcore)) yield return new TaikoModNightcore(); else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new TaikoModDoubleTime(); if (mods.HasFlag(LegacyMods.Perfect)) yield return new TaikoModPerfect(); else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new TaikoModSuddenDeath(); if (mods.HasFlag(LegacyMods.Cinema)) yield return new TaikoModCinema(); else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new TaikoModAutoplay(); if (mods.HasFlag(LegacyMods.Easy)) yield return new TaikoModEasy(); if (mods.HasFlag(LegacyMods.Flashlight)) yield return new TaikoModFlashlight(); if (mods.HasFlag(LegacyMods.HalfTime)) yield return new TaikoModHalfTime(); if (mods.HasFlag(LegacyMods.HardRock)) yield return new TaikoModHardRock(); if (mods.HasFlag(LegacyMods.Hidden)) yield return new TaikoModHidden(); if (mods.HasFlag(LegacyMods.NoFail)) yield return new TaikoModNoFail(); if (mods.HasFlag(LegacyMods.Relax)) yield return new TaikoModRelax(); } public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new TaikoModEasy(), new TaikoModNoFail(), new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()), }; case ModType.DifficultyIncrease: return new Mod[] { new TaikoModHardRock(), new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()), new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()), new TaikoModHidden(), new TaikoModFlashlight(), }; case ModType.Conversion: return new Mod[] { new TaikoModRandom(), new TaikoModDifficultyAdjust(), }; case ModType.Automation: return new Mod[] { new MultiMod(new TaikoModAutoplay(), new TaikoModCinema()), new TaikoModRelax(), }; case ModType.Fun: return new Mod[] { new MultiMod(new ModWindUp(), new ModWindDown()) }; default: return Array.Empty(); } } public override string Description => "osu!taiko"; public override string ShortName => SHORT_NAME; public override string PlayingVerb => "Bashing drums"; public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko }; public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); public int LegacyID => 1; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); } }