// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mods { /// /// Interface for a that applies changes to a /// after conversion and post-processing has completed. /// public interface IApplicableToBeatmap : IApplicableMod where TObject : HitObject { /// /// Applies this to a . /// /// The to apply to. void ApplyToBeatmap(Beatmap beatmap); } }