// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Tests.Beatmaps { [TestFixture] public class BeatmapDifficultyManagerTest { [Test] public void TestKeyEqualsWithDifferentModInstances() { var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); Assert.That(key1, Is.EqualTo(key2)); } [Test] public void TestKeyEqualsWithDifferentModOrder() { var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() }); Assert.That(key1, Is.EqualTo(key2)); } } }