// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using Newtonsoft.Json; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public class CatchBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; [TestCase("basic")] [TestCase("spinner")] [TestCase("spinner-and-circles")] [TestCase("slider")] [TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })] [TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })] [TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })] [TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) { switch (hitObject) { case JuiceStream stream: foreach (var nested in stream.NestedHitObjects) yield return new ConvertValue((CatchHitObject)nested); break; case BananaShower shower: foreach (var nested in shower.NestedHitObjects) yield return new ConvertValue((CatchHitObject)nested); break; default: yield return new ConvertValue((CatchHitObject)hitObject); break; } } protected override Ruleset CreateRuleset() => new CatchRuleset(); } public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. /// private const float conversion_lenience = 2; [JsonIgnore] public readonly CatchHitObject HitObject; public ConvertValue(CatchHitObject hitObject) { HitObject = hitObject; startTime = 0; position = 0; } private double startTime; public double StartTime { get => HitObject?.StartTime ?? startTime; set => startTime = value; } private float position; public float Position { get => HitObject?.X ?? position; set => position = value; } public bool Equals(ConvertValue other) => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) && Precision.AlmostEquals(Position, other.Position, conversion_lenience); } }