// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Select; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchSongSelect : RoomTestScene { private BeatmapManager manager; private RulesetStore rulesets; private List beatmaps; private TestMultiplayerMatchSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); beatmaps = new List(); for (int i = 0; i < 8; ++i) { int beatmapId = 10 * 10 + i; int length = RNG.Next(30000, 200000); double bpm = RNG.NextSingle(80, 200); beatmaps.Add(new BeatmapInfo { Ruleset = rulesets.GetRuleset(i % 4), OnlineBeatmapID = beatmapId, Length = length, BPM = bpm, BaseDifficulty = new BeatmapDifficulty() }); } manager.Import(new BeatmapSetInfo { OnlineBeatmapSetID = 10, Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), Metadata = new BeatmapMetadata { Artist = "Some Artist", Title = "Some Beatmap", AuthorString = "Some Author" }, Beatmaps = beatmaps, DateAdded = DateTimeOffset.UtcNow }).Wait(); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("reset", () => { Ruleset.Value = new OsuRuleset().RulesetInfo; Beatmap.SetDefault(); SelectedMods.SetDefault(); }); AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect())); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); } [Test] public void TestBeatmapRevertedOnExitIfNoSelection() { BeatmapInfo selectedBeatmap = null; AddStep("select beatmap", () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.RulesetID == new OsuRuleset().LegacyID).ElementAt(1))); AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddStep("exit song select", () => songSelect.Exit()); AddAssert("beatmap reverted", () => Beatmap.IsDefault); } [Test] public void TestModsRevertedOnExitIfNoSelection() { AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); AddStep("exit song select", () => songSelect.Exit()); AddAssert("mods reverted", () => SelectedMods.Value.Count == 0); } [Test] public void TestRulesetRevertedOnExitIfNoSelection() { AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo); AddStep("exit song select", () => songSelect.Exit()); AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo)); } [Test] public void TestBeatmapConfirmed() { BeatmapInfo selectedBeatmap = null; AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo); AddStep("select beatmap", () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.RulesetID == new TaikoRuleset().LegacyID))); AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() }); AddStep("confirm selection", () => songSelect.FinaliseSelection()); AddStep("exit song select", () => songSelect.Exit()); AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo)); AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime); } private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect { public new BeatmapCarousel Carousel => base.Carousel; } } }