using System;
using osu.Framework.Platform;
namespace osu.Game.Database
{
///
/// A typed store which supports basic addition, deletion and updating for soft-deletable models.
///
/// The databased model.
public abstract class MutableDatabaseBackedStore : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete
{
public event Action ItemAdded;
public event Action ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
: base(contextFactory, storage)
{
}
public void Add(T item)
{
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
context.Attach(item);
}
ItemAdded?.Invoke(item);
}
///
/// Update a in the database.
///
/// The item to update.
public void Update(T item)
{
ItemRemoved?.Invoke(item);
using (var usage = ContextFactory.GetForWrite())
usage.Context.Update(item);
ItemAdded?.Invoke(item);
}
public bool Delete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item);
if (item.DeletePending) return false;
item.DeletePending = true;
}
ItemRemoved?.Invoke(item);
return true;
}
public bool Undelete(T item)
{
using (ContextFactory.GetForWrite())
{
Refresh(ref item);
if (!item.DeletePending) return false;
item.DeletePending = false;
}
ItemAdded?.Invoke(item);
return true;
}
}
}