// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual.OnlinePlay; using osuTK.Input; namespace osu.Game.Tests.Visual.Playlists { public class TestScenePlaylistsRoomCreation : OnlinePlayTestScene { private BeatmapManager manager; private RulesetStore rulesets; private TestPlaylistsRoomSubScreen match; private ILive importedBeatmap; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); } [SetUpSteps] public void SetupSteps() { AddStep("set room", () => SelectedRoom.Value = new Room()); importBeatmap(); AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); } [Test] public void TestLoadSimpleMatch() { setupAndCreateRoom(room => { room.Name.Value = "my awesome room"; room.Host.Value = API.LocalUser.Value; room.RecentParticipants.Add(room.Host.Value); room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddUntilStep("Progress details are hidden", () => match.ChildrenOfType().FirstOrDefault()?.Parent.Alpha == 0); AddStep("start match", () => match.ChildrenOfType().First().TriggerClick()); AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader); } [Test] public void TestAttemptLimitedMatch() { setupAndCreateRoom(room => { room.Name.Value = "my awesome room"; room.MaxAttempts.Value = 5; room.Host.Value = API.LocalUser.Value; room.RecentParticipants.Add(room.Host.Value); room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddUntilStep("Progress details are visible", () => match.ChildrenOfType().FirstOrDefault()?.Parent.Alpha == 1); } [Test] public void TestPlaylistItemSelectedOnCreate() { setupAndCreateRoom(room => { room.Name.Value = "my awesome room"; room.Host.Value = API.LocalUser.Value; room.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]); } [Test] public void TestBeatmapUpdatedOnReImport() { string realHash = null; int realOnlineId = 0; int realOnlineSetId = 0; AddStep("store real beatmap values", () => { realHash = importedBeatmap.Value.Beatmaps[0].MD5Hash; realOnlineId = importedBeatmap.Value.Beatmaps[0].OnlineID ?? -1; realOnlineSetId = importedBeatmap.Value.OnlineID ?? -1; }); AddStep("import modified beatmap", () => { var modifiedBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo) { BeatmapInfo = { OnlineID = realOnlineId, BeatmapSet = { OnlineID = realOnlineSetId } }, }; modifiedBeatmap.HitObjects.Clear(); modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 }); manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).Wait(); }); // Create the room using the real beatmap values. setupAndCreateRoom(room => { room.Name.Value = "my awesome room"; room.Host.Value = API.LocalUser.Value; room.Playlist.Add(new PlaylistItem { Beatmap = { Value = new BeatmapInfo { MD5Hash = realHash, OnlineID = realOnlineId, BeatmapSet = new BeatmapSetInfo { OnlineID = realOnlineSetId, } } }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddAssert("match has default beatmap", () => match.Beatmap.IsDefault); AddStep("reimport original beatmap", () => { var originalBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo) { BeatmapInfo = { OnlineID = realOnlineId, BeatmapSet = { OnlineID = realOnlineSetId } }, }; manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).Wait(); }); AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash); } private void setupAndCreateRoom(Action room) { AddStep("setup room", () => room(SelectedRoom.Value)); AddStep("click create button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); } private void importBeatmap() => AddStep("import beatmap", () => importedBeatmap = manager.Import(CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Result); private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen { public new Bindable SelectedItem => base.SelectedItem; public new Bindable Beatmap => base.Beatmap; public TestPlaylistsRoomSubScreen(Room room) : base(room) { } } } }