// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.UI { /// /// Text that is shown as judgement when a hit object is hit or missed. /// public class DrawableTaikoJudgement : DrawableJudgement { protected override void ApplyHitAnimations() { this.MoveToY(-100, 500); base.ApplyHitAnimations(); } protected override Drawable CreateDefaultJudgement(HitResult result) => new TaikoJudgementPiece(result); private class TaikoJudgementPiece : DefaultJudgementPiece { public TaikoJudgementPiece(HitResult result) : base(result) { } public override void PlayAnimation() { if (Result != HitResult.Miss) { JudgementText.ScaleTo(0.9f); JudgementText.ScaleTo(1, 500, Easing.OutElastic); } base.PlayAnimation(); } } } }