// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Colour; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Timing; using System.Collections.Generic; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Judgements; using System; using osu.Framework.Configuration; using osu.Game.Rulesets.Mania.Timing.Drawables; namespace osu.Game.Rulesets.Mania.UI { public class Column : Container, IHasAccentColour { private const float key_icon_size = 10; private const float key_icon_corner_radius = 3; private const float key_icon_border_radius = 2; private const float hit_target_height = 10; private const float hit_target_bar_height = 2; private const float column_width = 45; private const float special_column_width = 70; /// /// The key that will trigger input actions for this column and hit objects contained inside it. /// public Bindable Key = new Bindable(); private readonly Box background; private readonly Container hitTargetBar; private readonly Container keyIcon; private readonly TimingChangeContainer timingChanges; public Column() { RelativeSizeAxes = Axes.Y; Width = column_width; Children = new Drawable[] { background = new Box { Name = "Foreground", RelativeSizeAxes = Axes.Both, Alpha = 0.2f }, new Container { Name = "Hit target + hit objects", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION}, Children = new Drawable[] { new Container { Name = "Hit target", RelativeSizeAxes = Axes.X, Height = hit_target_height, Children = new Drawable[] { new Box { Name = "Background", RelativeSizeAxes = Axes.Both, Colour = Color4.Black }, hitTargetBar = new Container { Name = "Bar", RelativeSizeAxes = Axes.X, Height = hit_target_bar_height, Masking = true, Children = new[] { new Box { RelativeSizeAxes = Axes.Both } } } } }, timingChanges = new TimingChangeContainer { Name = "Hit objects", RelativeSizeAxes = Axes.Both, }, // For column lighting, we need to capture input events before the notes new InputTarget { KeyDown = onKeyDown, KeyUp = onKeyUp } } }, new Container { Name = "Key", RelativeSizeAxes = Axes.X, Height = ManiaPlayfield.HIT_TARGET_POSITION, Children = new Drawable[] { new Box { Name = "Key gradient", RelativeSizeAxes = Axes.Both, ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)), Alpha = 0.5f }, keyIcon = new Container { Name = "Key icon", Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(key_icon_size), Masking = true, CornerRadius = key_icon_corner_radius, BorderThickness = 2, BorderColour = Color4.White, // Not true Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } } }; } private bool isSpecial; public bool IsSpecial { get { return isSpecial; } set { if (isSpecial == value) return; isSpecial = value; Width = isSpecial ? special_column_width : column_width; } } private Color4 accentColour; public Color4 AccentColour { get { return accentColour; } set { if (accentColour == value) return; accentColour = value; background.Colour = accentColour; hitTargetBar.EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Glow, Radius = 5, Colour = accentColour.Opacity(0.5f), }; keyIcon.EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Glow, Radius = 5, Colour = accentColour.Opacity(0.5f), }; } } public double TimeSpan { get { return timingChanges.TimeSpan; } set { timingChanges.TimeSpan = value; } } public void Add(DrawableTimingChange timingChange) => timingChanges.Add(timingChange); public void Add(DrawableHitObject hitObject) { hitObject.AccentColour = AccentColour; timingChanges.Add(hitObject); } private bool onKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; if (args.Key == Key) { background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint); keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint); } return false; } private bool onKeyUp(InputState state, KeyUpEventArgs args) { if (args.Key == Key) { background.FadeTo(0.2f, 800, EasingTypes.OutQuart); keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart); } return false; } /// /// This is a simple container which delegates various input events that have to be captured before the notes. /// private class InputTarget : Container { public Func KeyDown; public Func KeyUp; public InputTarget() { RelativeSizeAxes = Axes.Both; AlwaysPresent = true; Alpha = 0; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false; protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false; } } }