// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Beatmaps { public class ManiaBeatmap : Beatmap<ManiaHitObject> { /// <summary> /// The definitions for each stage in a <see cref="ManiaPlayfield"/>. /// </summary> public List<StageDefinition> Stages = new List<StageDefinition>(); /// <summary> /// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>. /// </summary> public int TotalColumns => Stages.Sum(g => g.Columns); /// <summary> /// Creates a new <see cref="ManiaBeatmap"/>. /// </summary> /// <param name="defaultStage">The initial stages.</param> public ManiaBeatmap(StageDefinition defaultStage) { Stages.Add(defaultStage); } public override IEnumerable<BeatmapStatistic> GetStatistics() { int notes = HitObjects.Count(s => s is Note); int holdnotes = HitObjects.Count(s => s is HoldNote); return new[] { new BeatmapStatistic { Name = @"Note Count", Content = notes.ToString(), Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Hold Note Count", Content = holdnotes.ToString(), Icon = FontAwesome.Regular.Circle }, }; } } }