// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; using osu.Framework.Graphics.Containers; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class AudioSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader; private Bindable positionalHitsoundsLevel; private FillFlowContainer> positionalHitsoundsSettings; [BackgroundDependencyLoader] private void load(OsuConfigManager config,OsuConfigManager osuConfig) { positionalHitsoundsLevel = osuConfig.GetBindable(OsuSetting.PositionalHitsoundsLevel); Children = new Drawable[] { positionalHitsoundsSettings = new FillFlowContainer> { Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Masking = true, Children = new[] { new SettingsSlider { LabelText = AudioSettingsStrings.PositionalLevel, Current = positionalHitsoundsLevel, KeyboardStep = 0.01f, DisplayAsPercentage = true, }, } }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak, Current = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) }, }; } } }