// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Difficulty { internal class OsuLegacyScoreSimulator : ILegacyScoreSimulator { public int AccuracyScore { get; private set; } public int ComboScore { get; private set; } public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; private int legacyBonusScore; private int modernBonusScore; private int combo; private double scoreMultiplier; private IBeatmap playableBeatmap = null!; public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList mods) { this.playableBeatmap = playableBeatmap; IBeatmap baseBeatmap = workingBeatmap.Beatmap; int countNormal = 0; int countSlider = 0; int countSpinner = 0; foreach (HitObject obj in workingBeatmap.Beatmap.HitObjects) { switch (obj) { case IHasPath: countSlider++; break; case IHasDuration: countSpinner++; break; default: countNormal++; break; } } int objectCount = countNormal + countSlider + countSpinner; int drainLength = 0; if (baseBeatmap.HitObjects.Count > 0) { int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum(); drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; } int difficultyPeppyStars = (int)Math.Round( (baseBeatmap.Difficulty.DrainRate + baseBeatmap.Difficulty.OverallDifficulty + baseBeatmap.Difficulty.CircleSize + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); scoreMultiplier = difficultyPeppyStars * mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); } private void simulateHit(HitObject hitObject) { bool increaseCombo = true; bool addScoreComboMultiplier = false; bool isBonus = false; HitResult bonusResult = HitResult.None; int scoreIncrease = 0; switch (hitObject) { case SliderHeadCircle: case SliderTailCircle: case SliderRepeat: scoreIncrease = 30; break; case SliderTick: scoreIncrease = 10; break; case SpinnerBonusTick: scoreIncrease = 1100; increaseCombo = false; isBonus = true; bonusResult = HitResult.LargeBonus; break; case SpinnerTick: scoreIncrease = 100; increaseCombo = false; isBonus = true; bonusResult = HitResult.SmallBonus; break; case HitCircle: scoreIncrease = 300; addScoreComboMultiplier = true; break; case Slider: foreach (var nested in hitObject.NestedHitObjects) simulateHit(nested); scoreIncrease = 300; increaseCombo = false; addScoreComboMultiplier = true; break; case Spinner spinner: // The spinner object applies a lenience because gameplay mechanics differ from osu-stable. // We'll redo the calculations to match osu-stable here... const double maximum_rotations_per_second = 477.0 / 60; double minimumRotationsPerSecond = IBeatmapDifficultyInfo.DifficultyRange(playableBeatmap.Difficulty.OverallDifficulty, 3, 5, 7.5); double secondsDuration = spinner.Duration / 1000; // The total amount of half spins possible for the entire spinner. int totalHalfSpinsPossible = (int)(secondsDuration * maximum_rotations_per_second * 2); // The amount of half spins that are required to successfully complete the spinner (i.e. get a 300). int halfSpinsRequiredForCompletion = (int)(secondsDuration * minimumRotationsPerSecond); // To be able to receive bonus points, the spinner must be rotated another 1.5 times. int halfSpinsRequiredBeforeBonus = halfSpinsRequiredForCompletion + 3; for (int i = 0; i <= totalHalfSpinsPossible; i++) { if (i > halfSpinsRequiredBeforeBonus && (i - halfSpinsRequiredBeforeBonus) % 2 == 0) simulateHit(new SpinnerBonusTick()); else if (i > 1 && i % 2 == 0) simulateHit(new SpinnerTick()); } scoreIncrease = 300; addScoreComboMultiplier = true; break; } if (addScoreComboMultiplier) { // ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...) ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier)); } if (isBonus) { legacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else AccuracyScore += scoreIncrease; if (increaseCombo) combo++; } } }