// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Select { public partial class BeatmapDeleteDialog : DeletionDialog { private readonly BeatmapSetInfo beatmapSet; public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet) { this.beatmapSet = beatmapSet; BodyText = beatmapSet.Metadata.GetDisplayTitleRomanisable(false); } [BackgroundDependencyLoader] private void load(BeatmapManager beatmapManager) { DangerousAction = () => beatmapManager.Delete(beatmapSet); } } }