using Microsoft.EntityFrameworkCore.Migrations; namespace osu.Game.Migrations { public partial class Settings : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( name: "IX_KeyBinding_Variant", table: "KeyBinding"); migrationBuilder.CreateTable( name: "Settings", columns: table => new { ID = table.Column(type: "INTEGER", nullable: false) .Annotation("Sqlite:Autoincrement", true), Key = table.Column(type: "TEXT", nullable: false), RulesetID = table.Column(type: "INTEGER", nullable: true), Value = table.Column(type: "TEXT", nullable: true), Variant = table.Column(type: "INTEGER", nullable: true) }, constraints: table => { table.PrimaryKey("PK_Settings", x => x.ID); }); migrationBuilder.CreateIndex( name: "IX_KeyBinding_RulesetID_Variant", table: "KeyBinding", columns: new[] { "RulesetID", "Variant" }); migrationBuilder.CreateIndex( name: "IX_Settings_RulesetID_Variant", table: "Settings", columns: new[] { "RulesetID", "Variant" }); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "Settings"); migrationBuilder.DropIndex( name: "IX_KeyBinding_RulesetID_Variant", table: "KeyBinding"); migrationBuilder.CreateIndex( name: "IX_KeyBinding_Variant", table: "KeyBinding", column: "Variant"); } } }