// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Skinning; using osuTK; using osuTK.Input; namespace osu.Game.Overlays.SkinEditor { public partial class SkinBlueprintContainer : BlueprintContainer { private readonly ISerialisableDrawableContainer targetContainer; private readonly List> targetComponents = new List>(); [Resolved] private SkinEditor editor { get; set; } = null!; public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer) { this.targetContainer = targetContainer; } protected override void LoadComplete() { base.LoadComplete(); SelectedItems.BindTo(editor.SelectedComponents); var bindableList = new BindableList { BindTarget = targetContainer.Components }; bindableList.BindCollectionChanged(componentsChanged, true); targetComponents.Add(bindableList); } private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() => { switch (e.Action) { case NotifyCollectionChangedAction.Add: Debug.Assert(e.NewItems != null); foreach (var item in e.NewItems.Cast()) AddBlueprintFor(item); break; case NotifyCollectionChangedAction.Remove: case NotifyCollectionChangedAction.Reset: Debug.Assert(e.OldItems != null); foreach (var item in e.OldItems.Cast()) RemoveBlueprintFor(item); break; case NotifyCollectionChangedAction.Replace: Debug.Assert(e.NewItems != null); Debug.Assert(e.OldItems != null); foreach (var item in e.OldItems.Cast()) RemoveBlueprintFor(item); foreach (var item in e.NewItems.Cast()) AddBlueprintFor(item); break; } }); protected override void AddBlueprintFor(ISerialisableDrawable item) { if (!item.IsEditable) return; base.AddBlueprintFor(item); } protected override bool OnKeyDown(KeyDownEvent e) { switch (e.Key) { case Key.Left: moveSelection(new Vector2(-1, 0)); return true; case Key.Right: moveSelection(new Vector2(1, 0)); return true; case Key.Up: moveSelection(new Vector2(0, -1)); return true; case Key.Down: moveSelection(new Vector2(0, 1)); return true; } return false; } protected override void SelectAll() { SelectedItems.AddRange(targetComponents.SelectMany(list => list).Except(SelectedItems).ToArray()); } /// /// Move the current selection spatially by the specified delta, in screen coordinates (ie. the same coordinates as the blueprints). /// /// private void moveSelection(Vector2 delta) { var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(); if (firstBlueprint == null) return; // convert to game space coordinates delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero); SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, delta)); } protected override SelectionHandler CreateSelectionHandler() => new SkinSelectionHandler(); protected override SelectionBlueprint CreateBlueprintFor(ISerialisableDrawable component) => new SkinBlueprint(component); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); foreach (var list in targetComponents) list.UnbindAll(); } } }