// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI.Cursor { public partial class OsuCursor : SkinReloadableDrawable { public const float SIZE = 28; private const float pressed_scale = 1.2f; private const float released_scale = 1f; private bool cursorExpand; private SkinnableDrawable cursorSprite; private Container cursorScaleContainer = null!; private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; public IBindable CursorScale => cursorScale; private readonly Bindable cursorScale = new BindableFloat(1); private Bindable userCursorScale = null!; private Bindable autoCursorScale = null!; [Resolved(canBeNull: true)] private GameplayState state { get; set; } [Resolved] private OsuConfigManager config { get; set; } public OsuCursor() { Origin = Anchor.Centre; Size = new Vector2(SIZE); } [BackgroundDependencyLoader] private void load() { InternalChild = cursorScaleContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) { Origin = Anchor.Centre, Anchor = Anchor.Centre, } }; userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); userCursorScale.ValueChanged += _ => calculateCursorScale(); autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); autoCursorScale.ValueChanged += _ => calculateCursorScale(); cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true); } protected override void LoadComplete() { base.LoadComplete(); calculateCursorScale(); } private void calculateCursorScale() { float scale = userCursorScale.Value; if (autoCursorScale.Value && state != null) { // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize); } cursorScale.Value = scale; } protected override void SkinChanged(ISkinSource skin) { cursorExpand = skin.GetConfig(OsuSkinConfiguration.CursorExpand)?.Value ?? true; } public void Expand() { if (!cursorExpand) return; expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf); } public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); /// /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. /// public static float GetScaleForCircleSize(float circleSize) => 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; private partial class DefaultCursor : OsuCursorSprite { public DefaultCursor() { RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChildren = new[] { ExpandTarget = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = SIZE / 6, BorderColour = Color4.White, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Pink.Opacity(0.5f), Radius = 5, }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true, }, new CircularContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = SIZE / 3, BorderColour = Color4.White.Opacity(0.5f), Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true, }, }, }, }, }, new Circle { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.14f), Colour = new Color4(34, 93, 204, 255), EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Radius = 8, Colour = Color4.White, }, }, }; } } } }