// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// <summary> /// An interface for mods that make general adjustments to difficulty. /// </summary> public interface IApplicableToDifficulty : IApplicableMod { /// <summary> /// Called when a beatmap is changed. Can be used to read default values. /// Any changes made will not be preserved. /// </summary> /// <param name="difficulty">The difficulty to read from.</param> void ReadFromDifficulty(BeatmapDifficulty difficulty); /// <summary> /// Called post beatmap conversion. Can be used to apply changes to difficulty attributes. /// </summary> /// <param name="difficulty">The difficulty to mutate.</param> void ApplyToDifficulty(BeatmapDifficulty difficulty); } }