// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Performance; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Judgements; using osuTK.Graphics; #nullable enable namespace osu.Game.Rulesets.Catch.UI { public class HitExplosionEntry : LifetimeEntry { /// <summary> /// The judgement result that triggered this explosion. /// </summary> public JudgementResult JudgementResult { get; } /// <summary> /// The hitobject which triggered this explosion. /// </summary> public CatchHitObject HitObject => (CatchHitObject)JudgementResult.HitObject; /// <summary> /// The accent colour of the object caught. /// </summary> public Color4 ObjectColour { get; } /// <summary> /// The position at which the object was caught. /// </summary> public float Position { get; } public HitExplosionEntry(double startTime, JudgementResult judgementResult, Color4 objectColour, float position) { LifetimeStart = startTime; Position = position; JudgementResult = judgementResult; ObjectColour = objectColour; } } }