// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Mania.Difficulty { public class ManiaDifficultyAttributes : DifficultyAttributes { /// /// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). /// /// /// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing. /// [JsonProperty("great_hit_window")] public double GreatHitWindow { get; set; } /// /// The score multiplier applied via score-reducing mods. /// [JsonProperty("score_multiplier")] public double ScoreMultiplier { get; set; } public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() { foreach (var v in base.ToDatabaseAttributes()) yield return v; // Todo: osu!mania doesn't output MaxCombo attribute for some reason. yield return (ATTRIB_ID_DIFFICULTY, StarRating); yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow); yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier); } public override void FromDatabaseAttributes(IReadOnlyDictionary values) { base.FromDatabaseAttributes(values); StarRating = values[ATTRIB_ID_DIFFICULTY]; GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW]; ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER]; } } }