// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; namespace osu.Game.Rulesets.Catch.Tests { public class TestSceneFruitVisualChange : TestSceneFruitObjects { private readonly Bindable<int> indexInBeatmap = new Bindable<int>(); private readonly Bindable<bool> hyperDash = new Bindable<bool>(); protected override void LoadComplete() { AddStep("fruit changes visual and hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit { IndexInBeatmapBindable = { BindTarget = indexInBeatmap }, HyperDashBindable = { BindTarget = hyperDash }, })))); AddStep("droplet changes hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet { HyperDashBindable = { BindTarget = hyperDash }, })))); Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true); Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true); } } }