// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public abstract class ManiaSelectionBlueprint : HitObjectSelectionBlueprint where T : ManiaHitObject { [Resolved] private HitObjectComposer composer { get; set; } [Resolved] private IScrollingInfo scrollingInfo { get; set; } protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)composer.Playfield).GetColumn(HitObject.Column).HitObjectContainer; protected ManiaSelectionBlueprint(T hitObject) : base(hitObject) { RelativeSizeAxes = Axes.None; } protected override void Update() { base.Update(); var anchor = scrollingInfo.Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = anchor; foreach (var child in InternalChildren) child.Anchor = child.Origin = anchor; Position = Parent.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition; Width = HitObjectContainer.DrawWidth; } } }