// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.API; namespace osu.Game.Online.Spectator { public class OnlineSpectatorClient : SpectatorClient { private readonly string endpoint; private IHubClientConnector? connector; public override IBindable IsConnected { get; } = new BindableBool(); private HubConnection? connection => connector?.CurrentConnection; public OnlineSpectatorClient(EndpointConfiguration endpoints) { endpoint = endpoints.SpectatorEndpointUrl; } [BackgroundDependencyLoader] private void load(IAPIProvider api) { connector = api.GetHubConnector(nameof(SpectatorClient), endpoint); if (connector != null) { connector.ConfigureConnection = connection => { // until strong typed client support is added, each method must be manually bound // (see https://github.com/dotnet/aspnetcore/issues/15198) connection.On(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying); connection.On(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames); connection.On(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying); }; IsConnected.BindTo(connector.IsConnected); } } protected override Task BeginPlayingInternal(SpectatorState state) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state); } protected override Task SendFramesInternal(FrameDataBundle data) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data); } protected override Task EndPlayingInternal(SpectatorState state) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state); } protected override Task WatchUserInternal(int userId) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId); } protected override Task StopWatchingUserInternal(int userId) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId); } } }