// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Threading.Tasks; using osu.Game.Scoring; using osu.Game.Graphics.UserInterface; using osuTK; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Localisation; namespace osu.Game.Screens.Play { public partial class FailOverlay : GameplayMenuOverlay { public Func>? SaveReplay; public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; [BackgroundDependencyLoader] private void load() { // from #10339 maybe this is a better visual effect Add(new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = TwoLayerButton.SIZE_EXTENDED.Y, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.X, RelativeSizeAxes = Axes.Y, Spacing = new Vector2(5), Padding = new MarginPadding(10), Direction = FillDirection.Horizontal, Children = new Drawable[] { new SaveFailedScoreButton(SaveReplay) { Width = 300 }, } } } }); } } }