using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Input { public class KeyboardOptions : OptionsSubsection { protected override string Header => "Keyboard"; public KeyboardOptions() { Children = new Drawable[] { new OsuButton { RelativeSizeAxes = Axes.X, Text = "Change keyboard bindings" }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "osu!mania layout" } }; } } }