// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Rulesets; using System.Collections.Generic; using System.Linq; namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapRulesetSelector : OsuTestScene { [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly TestRulesetSelector selector; public TestSceneBeatmapRulesetSelector() { Add(selector = new TestRulesetSelector()); } [Resolved] private RulesetStore rulesets { get; set; } [Test] public void TestMultipleRulesetsBeatmapSet() { var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2); AddStep("load multiple rulesets beatmapset", () => { selector.BeatmapSet = new BeatmapSetInfo { Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList() }; }); var tabItems = selector.TabContainer.TabItems; AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value)); AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value); } [Test] public void TestSingleRulesetBeatmapSet() { var enabledRuleset = rulesets.AvailableRulesets.Last(); AddStep("load single ruleset beatmapset", () => { selector.BeatmapSet = new BeatmapSetInfo { Beatmaps = new List { new BeatmapInfo { Ruleset = enabledRuleset } } }; }); AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset)); } [Test] public void TestEmptyBeatmapSet() { AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo { Beatmaps = new List() }); AddAssert("no ruleset selected", () => selector.SelectedTab == null); AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value)); } [Test] public void TestNullBeatmapSet() { AddStep("load null beatmapset", () => selector.BeatmapSet = null); AddAssert("no ruleset selected", () => selector.SelectedTab == null); AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value)); } private class TestRulesetSelector : BeatmapRulesetSelector { public new TabItem SelectedTab => base.SelectedTab; public new TabFillFlowContainer TabContainer => base.TabContainer; } } }