// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; using osuTK.Graphics; using osu.Game.Rulesets.Mods; using System.Linq; using NUnit.Framework; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class TestSceneSlider : SkinnableTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(Slider), typeof(SliderTick), typeof(SliderTailCircle), typeof(SliderBall), typeof(SliderBody), typeof(SnakingSliderBody), typeof(DrawableSlider), typeof(DrawableSliderTick), typeof(DrawableSliderTail), typeof(DrawableSliderHead), typeof(DrawableRepeatPoint), typeof(DrawableOsuHitObject) }; private Container content; protected override Container Content { get { if (content == null) base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); return content; } } private int depthIndex; public TestSceneSlider() { AddStep("Big Single", () => SetContents(() => testSimpleBig())); AddStep("Medium Single", () => SetContents(() => testSimpleMedium())); AddStep("Small Single", () => SetContents(() => testSimpleSmall())); AddStep("Big 1 Repeat", () => SetContents(() => testSimpleBig(1))); AddStep("Medium 1 Repeat", () => SetContents(() => testSimpleMedium(1))); AddStep("Small 1 Repeat", () => SetContents(() => testSimpleSmall(1))); AddStep("Big 2 Repeats", () => SetContents(() => testSimpleBig(2))); AddStep("Medium 2 Repeats", () => SetContents(() => testSimpleMedium(2))); AddStep("Small 2 Repeats", () => SetContents(() => testSimpleSmall(2))); AddStep("Slow Slider", () => SetContents(testSlowSpeed)); // slow long sliders take ages already so no repeat steps AddStep("Slow Short Slider", () => SetContents(() => testShortSlowSpeed())); AddStep("Slow Short Slider 1 Repeats", () => SetContents(() => testShortSlowSpeed(1))); AddStep("Slow Short Slider 2 Repeats", () => SetContents(() => testShortSlowSpeed(2))); AddStep("Fast Slider", () => SetContents(() => testHighSpeed())); AddStep("Fast Slider 1 Repeat", () => SetContents(() => testHighSpeed(1))); AddStep("Fast Slider 2 Repeats", () => SetContents(() => testHighSpeed(2))); AddStep("Fast Short Slider", () => SetContents(() => testShortHighSpeed())); AddStep("Fast Short Slider 1 Repeat", () => SetContents(() => testShortHighSpeed(1))); AddStep("Fast Short Slider 2 Repeats", () => SetContents(() => testShortHighSpeed(2))); AddStep("Fast Short Slider 6 Repeats", () => SetContents(() => testShortHighSpeed(6))); AddStep("Perfect Curve", () => SetContents(() => testPerfect())); AddStep("Perfect Curve 1 Repeat", () => SetContents(() => testPerfect(1))); AddStep("Perfect Curve 2 Repeats", () => SetContents(() => testPerfect(2))); AddStep("Linear Slider", () => SetContents(() => testLinear())); AddStep("Linear Slider 1 Repeat", () => SetContents(() => testLinear(1))); AddStep("Linear Slider 2 Repeats", () => SetContents(() => testLinear(2))); AddStep("Bezier Slider", () => SetContents(() => testBezier())); AddStep("Bezier Slider 1 Repeat", () => SetContents(() => testBezier(1))); AddStep("Bezier Slider 2 Repeats", () => SetContents(() => testBezier(2))); AddStep("Linear Overlapping", () => SetContents(() => testLinearOverlapping())); AddStep("Linear Overlapping 1 Repeat", () => SetContents(() => testLinearOverlapping(1))); AddStep("Linear Overlapping 2 Repeats", () => SetContents(() => testLinearOverlapping(2))); AddStep("Catmull Slider", () => SetContents(() => testCatmull())); AddStep("Catmull Slider 1 Repeat", () => SetContents(() => testCatmull(1))); AddStep("Catmull Slider 2 Repeats", () => SetContents(() => testCatmull(2))); AddStep("Big Single, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset())); AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset(1))); AddStep("Distance Overflow", () => SetContents(() => testDistanceOverflow())); AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1))); } [Test] public void TestChangeStackHeight() { DrawableSlider slider = null; AddStep("create slider", () => { slider = (DrawableSlider)createSlider(repeats: 1); Add(slider); }); AddStep("change stack height", () => slider.HitObject.StackHeight = 10); AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition); } private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats); private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10); private Drawable testDistanceOverflow(int repeats = 0) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(239, 176), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(154, 28), new Vector2(52, -34) }, 700), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats), StackHeight = 10 }; return createDrawable(slider, 2, 2); } private Drawable testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats); private Drawable testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats); private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5); private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-(distance / 2), 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(distance, 0), }, distance), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats), StackHeight = stackHeight }; return createDrawable(slider, circleSize, speedMultiplier); } private Drawable testPerfect(int repeats = 0) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(200, 200), new Vector2(400, 0) }, 600), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; return createDrawable(slider, 2, 3); } private Drawable testLinear(int repeats = 0) => createLinear(repeats); private Drawable createLinear(int repeats) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(150, 75), new Vector2(200, 0), new Vector2(300, -200), new Vector2(400, 0), new Vector2(430, 0) }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; return createDrawable(slider, 2, 3); } private Drawable testBezier(int repeats = 0) => createBezier(repeats); private Drawable createBezier(int repeats) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, new Vector2(150, 75), new Vector2(200, 100), new Vector2(300, -200), new Vector2(430, 0) }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; return createDrawable(slider, 2, 3); } private Drawable testLinearOverlapping(int repeats = 0) => createOverlapping(repeats); private Drawable createOverlapping(int repeats) { var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(0, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(-200, 0), new Vector2(0, 0), new Vector2(0, -200), new Vector2(-200, -200), new Vector2(0, -200) }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; return createDrawable(slider, 2, 3); } private Drawable testCatmull(int repeats = 0) => createCatmull(repeats); private Drawable createCatmull(int repeats = 0) { var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); var slider = new Slider { StartTime = Time.Current + 1000, Position = new Vector2(-100, 0), Path = new SliderPath(PathType.Catmull, new[] { Vector2.Zero, new Vector2(50, -50), new Vector2(150, 50), new Vector2(200, 0) }), RepeatCount = repeats, NodeSamples = repeatSamples }; return createDrawable(slider, 3, 1); } private List> createEmptySamples(int repeats) { var repeatSamples = new List>(); for (int i = 0; i < repeats; i++) repeatSamples.Add(new List()); return repeatSamples; } private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier) { var cpi = new ControlPointInfo(); cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 }); var drawable = CreateDrawableSlider(slider); foreach (var mod in Mods.Value.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawable }); drawable.OnNewResult += onNewResult; return drawable; } protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider) { Anchor = Anchor.Centre, Depth = depthIndex++ }; private float judgementOffsetDirection = 1; private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { var osuObject = judgedObject as DrawableOsuHitObject; if (osuObject == null) return; OsuSpriteText text; Add(text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = result.IsHit ? "Hit!" : "Miss!", Colour = result.IsHit ? Color4.Green : Color4.Red, Font = OsuFont.GetFont(size: 30), Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45) }); text.Delay(150) .Then().FadeOut(200) .Then().Expire(); judgementOffsetDirection *= -1; } } }