// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu { internal readonly Container Pieces; private readonly Container connections; private readonly Slider slider; private readonly bool allowSelection; private InputManager inputManager; [Resolved(CanBeNull = true)] private IPlacementHandler placementHandler { get; set; } private IBindableList controlPoints; public PathControlPointVisualiser(Slider slider, bool allowSelection) { this.slider = slider; this.allowSelection = allowSelection; RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { connections = new Container { RelativeSizeAxes = Axes.Both }, Pieces = new Container { RelativeSizeAxes = Axes.Both } }; } protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); controlPoints = slider.Path.ControlPoints.GetBoundCopy(); controlPoints.ItemsAdded += addControlPoints; controlPoints.ItemsRemoved += removeControlPoints; addControlPoints(controlPoints); } private void addControlPoints(IEnumerable controlPoints) { foreach (var point in controlPoints) { Pieces.Add(new PathControlPointPiece(slider, point).With(d => { if (allowSelection) d.RequestSelection = selectPiece; })); connections.Add(new PathControlPointConnection(slider, point)); } } private void removeControlPoints(IEnumerable controlPoints) { foreach (var point in controlPoints) { Pieces.RemoveAll(p => p.ControlPoint == point); connections.RemoveAll(c => c.ControlPoint == point); } } protected override bool OnClick(ClickEvent e) { foreach (var piece in Pieces) { piece.IsSelected.Value = false; } return false; } public bool OnPressed(PlatformAction action) { switch (action.ActionMethod) { case PlatformActionMethod.Delete: return deleteSelected(); } return false; } public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e) { if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed) piece.IsSelected.Toggle(); else { foreach (var p in Pieces) p.IsSelected.Value = p == piece; } } private bool deleteSelected() { List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList(); // Ensure that there are any points to be deleted if (toRemove.Count == 0) return false; foreach (var c in toRemove) { // The first control point in the slider must have a type, so take it from the previous "first" one // Todo: Should be handled within SliderPath itself if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null) slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value; slider.Path.ControlPoints.Remove(c); } // If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted if (slider.Path.ControlPoints.Count <= 1) { placementHandler?.Delete(slider); return true; } // The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position // So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0) Vector2 first = slider.Path.ControlPoints[0].Position.Value; foreach (var c in slider.Path.ControlPoints) c.Position.Value -= first; slider.Position += first; // Since pieces are re-used, they will not point to the deleted control points while remaining selected foreach (var piece in Pieces) piece.IsSelected.Value = false; return true; } public MenuItem[] ContextMenuItems { get { if (!Pieces.Any(p => p.IsHovered)) return null; var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList(); int count = selectedPieces.Count; if (count == 0) return null; List items = new List(); if (!selectedPieces.Contains(Pieces[0])) items.Add(createMenuItemForPathType(null)); // todo: hide/disable items which aren't valid for selected points items.Add(createMenuItemForPathType(PathType.Linear)); items.Add(createMenuItemForPathType(PathType.PerfectCurve)); items.Add(createMenuItemForPathType(PathType.Bezier)); items.Add(createMenuItemForPathType(PathType.Catmull)); return new MenuItem[] { new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()), new OsuMenuItem("Curve type") { Items = items } }; } } private MenuItem createMenuItemForPathType(PathType? type) { int totalCount = Pieces.Count(p => p.IsSelected.Value); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type); var item = new PathTypeMenuItem(type, () => { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) p.ControlPoint.Type.Value = type; }); if (countOfState == totalCount) item.State.Value = TernaryState.True; else if (countOfState > 0) item.State.Value = TernaryState.Indeterminate; else item.State.Value = TernaryState.False; return item; } private class PathTypeMenuItem : TernaryStateMenuItem { public PathTypeMenuItem(PathType? type, Action action) : base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke()) { } private static TernaryState changeState(TernaryState state) => TernaryState.True; } } }