// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; namespace osu.Game.Overlays.Settings.Sections.Debug { public class GeneralSettings : SettingsSubsection { protected override string Header => "General"; [BackgroundDependencyLoader] private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Show log overlay", Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = "Performance logging", Bindable = config.GetBindable(DebugSetting.PerformanceLogging) }, new SettingsCheckbox { LabelText = "Bypass front-to-back render pass", Bindable = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; } } }