// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider { [Test] public void TestRetrieveTopLevelSample() { ISkin skin = null; ISample channel = null; AddStep("create skin", () => skin = new TestSkin("test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample"))); AddAssert("sample is non-null", () => channel != null); } [Test] public void TestRetrieveSampleInSubFolder() { ISkin skin = null; ISample channel = null; AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample"))); AddAssert("sample is non-null", () => channel != null); } [Test] public void TestSamplePlaybackAtZero() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); working.LoadTrack(); Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) { IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); }); AddStep("reset clock", () => gameplayContainer.Start()); AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } [Test] public void TestSampleHasLifetimeEndWithInitialClockTime() { GameplayClockContainer gameplayContainer = null; DrawableStoryboardSample sample = null; AddStep("create container", () => { var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); working.LoadTrack(); Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true) { IsPaused = { Value = true }, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); }); AddStep("start time", () => gameplayContainer.Start()); AddUntilStep("sample not played", () => !sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } [TestCase(typeof(OsuModDoubleTime), 1.5)] [TestCase(typeof(OsuModHalfTime), 0.75)] [TestCase(typeof(ModWindUp), 1.5)] [TestCase(typeof(ModWindDown), 0.75)] [TestCase(typeof(OsuModDoubleTime), 2)] [TestCase(typeof(OsuModHalfTime), 0.5)] [TestCase(typeof(ModWindUp), 2)] [TestCase(typeof(ModWindDown), 0.5)] public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate) { GameplayClockContainer gameplayContainer = null; StoryboardSampleInfo sampleInfo = null; TestDrawableStoryboardSample sample = null; Mod testedMod = Activator.CreateInstance(expectedMod) as Mod; switch (testedMod) { case ModRateAdjust m: m.SpeedChange.Value = expectedRate; break; case ModTimeRamp m: m.FinalRate.Value = m.InitialRate.Value = expectedRate; break; } AddStep("setup storyboard sample", () => { Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this); SelectedMods.Value = new[] { testedMod }; var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) { Child = beatmapSkinSourceContainer }); beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(sampleInfo = new StoryboardSampleInfo("test-sample", 1, 1)) { Clock = gameplayContainer.GameplayClock }); }); AddStep("start", () => gameplayContainer.Start()); AddAssert("sample playback rate matches mod rates", () => testedMod != null && Precision.AlmostEquals( sample.ChildrenOfType().First().AggregateFrequency.Value, ((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime))); } private class TestSkin : LegacySkin { public TestSkin(string resourceName, IStorageResourceProvider resources) : base(DefaultLegacySkin.CreateInfo(), new TestResourceStore(resourceName), resources, "skin.ini") { } } private class TestResourceStore : IResourceStore { private readonly string resourceName; public TestResourceStore(string resourceName) { this.resourceName = resourceName; } public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null; public Task GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null; public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null; public IEnumerable GetAvailableResources() => new[] { resourceName }; public void Dispose() { } } private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap { private readonly IStorageResourceProvider resources; public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources) : base(ruleset, null, resources.AudioManager) { this.resources = resources; } protected internal override ISkin GetSkin() => new TestSkin("test-sample", resources); } private class TestDrawableStoryboardSample : DrawableStoryboardSample { public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo) : base(sampleInfo) { } } #region IResourceStorageProvider public AudioManager AudioManager => Audio; public IResourceStore Files => null; public new IResourceStore Resources => base.Resources; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; #endregion } }