// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation.HUD { public static class GameplayAccuracyCounterStrings { private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter"; /// /// "Accuracy display mode" /// public static LocalisableString AccuracyDisplay => new TranslatableString(getKey(@"accuracy_display"), "Accuracy display mode"); /// /// "Which accuracy mode should be displayed." /// public static LocalisableString AccuracyDisplayDescription => new TranslatableString(getKey(@"accuracy_display_description"), "Which accuracy mode should be displayed."); /// /// "Standard" /// public static LocalisableString AccuracyDisplayModeStandard => new TranslatableString(getKey(@"accuracy_display_mode_standard"), "Standard"); /// /// "Maximum achievable" /// public static LocalisableString AccuracyDisplayModeMax => new TranslatableString(getKey(@"accuracy_display_mode_max"), "Maximum achievable"); /// /// "Minimum achievable" /// public static LocalisableString AccuracyDisplayModeMin => new TranslatableString(getKey(@"accuracy_display_mode_min"), "Minimum achievable"); private static string getKey(string key) => $"{prefix}:{key}"; } }