// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods { public class DeselectAllModsButton : ShearedButton, IKeyBindingHandler { private readonly Bindable> selectedMods = new Bindable>(); public DeselectAllModsButton(ModSelectOverlay modSelectOverlay) : base(ModSelectOverlay.BUTTON_WIDTH) { Text = CommonStrings.DeselectAll; Action = modSelectOverlay.DeselectAll; selectedMods.BindTo(modSelectOverlay.SelectedMods); } protected override void LoadComplete() { base.LoadComplete(); selectedMods.BindValueChanged(_ => updateEnabledState(), true); } private void updateEnabledState() { Enabled.Value = selectedMods.Value.Any(); } public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat || e.Action != GlobalAction.DeselectAllMods) return false; TriggerClick(); return true; } public void OnReleased(KeyBindingReleaseEvent e) { } } }