// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using System; using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using OpenTK; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNoFail : ModNoFail { public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } public class OsuModEasy : ModEasy { } public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects { public override string Description => @"Play with no approach circles and fading notes for a slight score advantage."; public override double ScoreMultiplier => 1.06; private const double fade_in_duration_multiplier = 0.4; private const double fade_out_duration_multiplier = 0.3; private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT; public void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var d in drawables.OfType()) d.ApplyCustomUpdateState += ApplyHiddenState; } protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) { if (!(drawable is DrawableOsuHitObject d)) return; var fadeInStartTime = d.HitObject.StartTime - preEmpt; var fadeInDuration = preEmpt * fade_in_duration_multiplier; var fadeOutStartTime = fadeInStartTime + fadeInDuration; var fadeOutDuration = preEmpt * fade_out_duration_multiplier; // new duration from completed fade in to end (before fading out) var newDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime; d.FadeIn = fadeInDuration; using (drawable.BeginAbsoluteSequence(fadeInStartTime, true)) { switch (drawable) { case DrawableHitCircle circle: // we don't want to see the approach circle circle.ApproachCircle.Hide(); // prolong the hitcircle long enough so misses are still possible circle.LifetimeEnd = circle.HitObject.StartTime + Math.Max(fadeOutDuration, circle.HitObject.HitWindowFor(HitResult.Miss)); circle.FadeIn(fadeInDuration).Then().FadeOut(fadeOutDuration); // override fade in as it somehow gets cut otherwise break; case DrawableSlider slider: using (slider.BeginAbsoluteSequence(fadeOutStartTime, true)) { slider.Body.FadeOut(newDuration, Easing.Out); // delay a bit less to let the sliderball fade out peacefully instead of having a hard cut using (slider.BeginDelayedSequence(newDuration - fadeOutDuration, true)) { slider.Ball.FadeOut(fadeOutDuration); slider.Delay(fadeOutDuration).Expire(); } } break; case DrawableSpinner spinner: spinner.Disc.FadeOut(); spinner.Ticks.FadeOut(); spinner.Background.FadeOut(); using (spinner.BeginAbsoluteSequence(fadeOutStartTime, true)) { var sequence = spinner.Delay(newDuration).FadeOut(fadeOutDuration); // speed up the end sequence accordingly switch (state) { case ArmedState.Hit: sequence.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out); break; case ArmedState.Miss: sequence.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.Out); break; } sequence.Expire(); } break; } } } } public class OsuModHardRock : ModHardRock, IApplicableToHitObject { public override double ScoreMultiplier => 1.06; public override bool Ranked => true; public void ApplyToHitObject(OsuHitObject hitObject) { hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y); var slider = hitObject as Slider; if (slider == null) return; var newControlPoints = new List(); slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y))); slider.ControlPoints = newControlPoints; slider.Curve?.Calculate(); // Recalculate the slider curve } } public class OsuModSuddenDeath : ModSuddenDeath { public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } public class OsuModDaycore : ModDaycore { public override double ScoreMultiplier => 0.5; } public class OsuModDoubleTime : ModDoubleTime { public override double ScoreMultiplier => 1.12; } public class OsuModRelax : ModRelax { public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things."; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } public class OsuModHalfTime : ModHalfTime { public override double ScoreMultiplier => 0.5; } public class OsuModNightcore : ModNightcore { public override double ScoreMultiplier => 1.12; } public class OsuModFlashlight : ModFlashlight { public override double ScoreMultiplier => 1.12; } public class OsuModPerfect : ModPerfect { } public class OsuModSpunOut : Mod { public override string Name => "Spun Out"; public override string ShortenedName => "SO"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout; public override string Description => @"Spinners will be automatically completed"; public override double ScoreMultiplier => 0.9; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) }; } public class OsuModAutopilot : Mod { public override string Name => "Autopilot"; public override string ShortenedName => "AP"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot; public override string Description => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier => 0; public override bool Ranked => false; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) }; } public class OsuModAutoplay : ModAutoplay { public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray(); protected override Score CreateReplayScore(Beatmap beatmap) => new Score { Replay = new OsuAutoGenerator(beatmap).Generate() }; } public class OsuModTarget : Mod { public override string Name => "Target"; public override string ShortenedName => "TP"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_target; public override string Description => @""; public override double ScoreMultiplier => 1; } }