// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public class TimingRowAttribute : RowAttribute { private readonly BindableNumber beatLength; private readonly Bindable timeSignature; private OsuSpriteText text; public TimingRowAttribute(TimingControlPoint timing) : base(timing, "timing") { timeSignature = timing.TimeSignatureBindable.GetBoundCopy(); beatLength = timing.BeatLengthBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { Content.Add(text = new AttributeText(Point)); timeSignature.BindValueChanged(_ => updateText()); beatLength.BindValueChanged(_ => updateText(), true); } private void updateText() => text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}"; } }