// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneComposeScreen : EditorClockTestScene { [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }); [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new ComposeScreen { State = { Value = Visibility.Visible }, }; } } }