// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Database; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneLegacyTaikoPlayer : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); [BackgroundDependencyLoader] private void load(SkinManager skins) { skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged(); } protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = new[] { new TaikoModClassic() }; return base.CreatePlayer(ruleset); } } }