// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Osu.Edit { public class OsuDistanceSnapGrid : CircularDistanceSnapGrid { public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject) : base(hitObject, nextHitObject, hitObject.StackedEndPosition) { Masking = true; } } }