// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Configuration; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options { public class OptionTextBox : OsuTextBox { private Bindable bindable; public Bindable Bindable { set { if (bindable != null) bindable.ValueChanged -= bindableValueChanged; bindable = value; if (bindable != null) { base.Text = bindable.Value; bindable.ValueChanged += bindableValueChanged; } } } public OptionTextBox() { OnChange += onChange; } private void onChange(TextBox sender, bool newText) { if (bindable != null) bindable.Value = Text; } private void bindableValueChanged(object sender, EventArgs e) { Text = bindable.Value; } protected override void Dispose(bool isDisposing) { if (bindable != null) bindable.ValueChanged -= bindableValueChanged; base.Dispose(isDisposing); } } }