// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using System.Collections.Generic; namespace osu.Game.Overlays.Options { public class OptionDropDown : FlowContainer { private DropDownMenu dropdown; private SpriteText text; public string LabelText { get { return text.Text; } set { text.Text = value; } } public Bindable Bindable { get { return bindable; } set { if (bindable != null) bindable.ValueChanged -= Bindable_ValueChanged; bindable = value; bindable.ValueChanged += Bindable_ValueChanged; Bindable_ValueChanged(null, null); } } private Bindable bindable; void Bindable_ValueChanged(object sender, EventArgs e) { dropdown.SelectedValue = bindable.Value; } void Dropdown_ValueChanged(object sender, EventArgs e) { bindable.Value = dropdown.SelectedValue; } protected override void Dispose(bool isDisposing) { bindable.ValueChanged -= Bindable_ValueChanged; dropdown.ValueChanged -= Dropdown_ValueChanged; base.Dispose(isDisposing); } private IEnumerable> items; public IEnumerable> Items { get { return items; } set { items = value; if(dropdown != null) { dropdown.Items = value; // We need to refresh the dropdown because our items changed, // thus its selected value may be outdated. if (bindable != null) dropdown.SelectedValue = bindable.Value; } } } public OptionDropDown() { Items = new KeyValuePair[0]; Direction = FlowDirections.Vertical; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Children = new Drawable[] { text = new OsuSpriteText { Alpha = 0, }, dropdown = new OsuDropDownMenu { Margin = new MarginPadding { Top = 5 }, RelativeSizeAxes = Axes.X, Items = this.Items, } }; dropdown.ValueChanged += Dropdown_ValueChanged; } } }