// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { protected override double DefaultAccuracyPortion => 0.95; protected override double DefaultComboPortion => 0.05; public override HitWindows CreateHitWindows() => new ManiaHitWindows(); } }