// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Timing { internal class SampleSection : Section { private LabelledTextBox bank; private SliderWithTextBoxInput volume; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { bank = new LabelledTextBox { Label = "Bank Name", }, volume = new SliderWithTextBoxInput("Volume") { Current = new SampleControlPoint().SampleVolumeBindable, } }); } protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { bank.Current = point.NewValue.SampleBankBindable; bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); volume.Current = point.NewValue.SampleVolumeBindable; volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override SampleControlPoint CreatePoint() => new SampleControlPoint(); // TODO: remove } }