// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { /// /// Note that this should not be used for timing correctness. /// See usage in for more information. /// public class SliderTailCircle : SliderCircle { private readonly IBindable pathVersion = new Bindable(); public SliderTailCircle(Slider slider) { pathVersion.BindTo(slider.Path.Version); pathVersion.BindValueChanged(_ => Position = slider.EndPosition); } public override Judgement CreateJudgement() => new OsuSliderTailJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }