// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] public class TestSceneEditor : EditorTestScene { private readonly Bindable direction = new Bindable(); public TestSceneEditor() : base(new ManiaRuleset()) { AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up); AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down); } [BackgroundDependencyLoader] private void load(RulesetConfigCache configCache) { var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance()); config.BindWith(ManiaRulesetSetting.ScrollDirection, direction); } } }