// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Storyboards; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneGameplayRewinding : PlayerTestScene { private RulesetExposingPlayer player => (RulesetExposingPlayer)Player; [Resolved] private AudioManager audioManager { get; set; } public TestSceneGameplayRewinding() : base(new OsuRuleset()) { } private Track track; protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); track = working.Track; return working; } [Test] public void TestNoJudgementsOnRewind() { AddUntilStep("wait for track to start running", () => track.IsRunning); addSeekStep(3000); AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); AddStep("clear results", () => player.AppliedResults.Clear()); addSeekStep(0); AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); AddAssert("no results triggered", () => player.AppliedResults.Count == 0); } private void addSeekStep(double time) { AddStep($"seek to {time}", () => track.Seek(time)); // Allow a few frames of lenience AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); } protected override Player CreatePlayer(Ruleset ruleset) { Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); return new RulesetExposingPlayer(); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } }, }; for (int i = 0; i < 15; i++) { beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = 1000 + 30 * i }); } return beatmap; } private class RulesetExposingPlayer : Player { public readonly List AppliedResults = new List(); public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public new HUDOverlay HUDOverlay => base.HUDOverlay; public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; public RulesetExposingPlayer() : base(false, false) { } [BackgroundDependencyLoader] private void load() { ScoreProcessor.NewJudgement += r => AppliedResults.Add(r); } } } }