// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { [Ignore("getting CI working")] public class TestCaseSpinner : OsuTestCase { private readonly Container content; protected override Container Content => content; private int depthIndex; public TestCaseSpinner() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); AddStep("Single", addSingle); } private void addSingle() { var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); var drawable = new DrawableSpinner(spinner) { Anchor = Anchor.Centre, Depth = depthIndex++ }; Add(drawable); } } }