// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { public class TestCaseSpinner : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(SpinnerDisc), typeof(DrawableSpinner), typeof(DrawableOsuHitObject) }; private readonly Container content; protected override Container Content => content; private int depthIndex; protected readonly List Mods = new List(); public TestCaseSpinner() { base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); AddStep("Miss Big", () => testSingle(2)); AddStep("Miss Medium", () => testSingle(5)); AddStep("Miss Small", () => testSingle(7)); AddStep("Hit Big", () => testSingle(2, true)); AddStep("Hit Medium", () => testSingle(5, true)); AddStep("Hit Small", () => testSingle(7, true)); } private void testSingle(float circleSize, bool auto = false) { var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); var drawable = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, Depth = depthIndex++ }; foreach (var mod in Mods.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawable }); Add(drawable); } private class TestDrawableSpinner : DrawableSpinner { private bool auto; public TestDrawableSpinner(Spinner s, bool auto) : base(s) { this.auto = auto; } protected override void CheckForJudgements(bool userTriggered, double timeOffset) { if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1) { // force completion only once to not break human interaction Disc.RotationAbsolute = Spinner.SpinsRequired * 360; auto = false; } base.CheckForJudgements(userTriggered, timeOffset); } } } }