// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public class CatcherSprite : CompositeDrawable { public CatcherSprite() { Size = new Vector2(CatcherArea.CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE; } [BackgroundDependencyLoader] private void load() { InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }; } } }