// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.UI { /// <summary> /// Text that is shown as judgement when a hit object is hit or missed. /// </summary> public class DrawableTaikoJudgement : DrawableJudgement { public readonly DrawableHitObject JudgedObject; /// <summary> /// Creates a new judgement text. /// </summary> /// <param name="judgedObject">The object which is being judged.</param> /// <param name="judgement">The judgement to visualise.</param> public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement) : base(judgement) { JudgedObject = judgedObject; } [BackgroundDependencyLoader] private void load(OsuColour colours) { switch (Judgement.Result) { case HitResult.Good: Colour = colours.GreenLight; break; case HitResult.Great: Colour = colours.BlueLight; break; } } protected override void LoadComplete() { if (Judgement.IsHit) this.MoveToY(-100, 500); base.LoadComplete(); } } }