// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModNightcore : ModNightcore, IManiaRateAdjustmentMod { public HitWindows HitWindows { get; set; } = new ManiaHitWindows(); // For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always // make the map any harder and is more of a personal preference. // In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency. public override double ScoreMultiplier => 1; } }