// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Setup; using osu.Game.Tests.Resources; using SharpCompress.Archives; using SharpCompress.Archives.Zip; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorBeatmapCreation : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; [Resolved] private BeatmapManager beatmapManager { get; set; } public override void SetUpSteps() { AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); base.SetUpSteps(); // if we save a beatmap with a hash collision, things fall over. // probably needs a more solid resolution in the future but this will do for now. AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); } [Test] public void TestCreateNewBeatmap() { AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false); } [Test] public void TestExitWithoutSave() { AddStep("exit without save", () => Editor.Exit()); AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen()); AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true); } [Test] public void TestAddAudioTrack() { AddAssert("switch track to real track", () => { var setup = Editor.ChildrenOfType().First(); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); bool success = setup.ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")); File.Delete(temp); Directory.Delete(extractedFolder, true); return success; }); AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); } } }