// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; namespace osu.Game.Screens.Select.Carousel { /// /// A group which ensures only one child is selected. /// public class CarouselGroup : CarouselItem { public override DrawableCarouselItem CreateDrawableRepresentation() => null; public IReadOnlyList Children => InternalChildren; protected List InternalChildren = new List(); /// /// Used to assign a monotonically increasing ID to children as they are added. This member is /// incremented whenever a child is added. /// private ulong currentChildID; public virtual void RemoveChild(CarouselItem i) { InternalChildren.Remove(i); // it's important we do the deselection after removing, so any further actions based on // State.ValueChanged make decisions post-removal. i.State.Value = CarouselItemState.Collapsed; } public virtual void AddChild(CarouselItem i) { i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); i.ChildID = ++currentChildID; InternalChildren.Add(i); } public CarouselGroup(List items = null) { if (items != null) InternalChildren = items; State.ValueChanged += state => { switch (state.NewValue) { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed); break; case CarouselItemState.Selected: InternalChildren.ForEach(c => { if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; }); break; } }; } public override void Filter(FilterCriteria criteria) { base.Filter(criteria); InternalChildren.ForEach(c => c.Filter(criteria)); // IEnumerable.OrderBy() is used instead of List.Sort() to ensure sorting stability var criteriaComparer = Comparer.Create((x, y) => x.CompareTo(criteria, y)); InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList(); } protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value) { // ensure we are the only item selected if (value == CarouselItemState.Selected) { foreach (var b in InternalChildren) { if (item == b) continue; b.State.Value = CarouselItemState.NotSelected; } State.Value = CarouselItemState.Selected; } } } }